Market Report - The Evolving Mobile User Interface: Strategies for the Wireless Internet

Market Studies
1394 Market and Technology Study
The Evolving Mobile User Interface: Strategies for the Wireless Internet

Published: 2002

Overview
Table Of Contents

$1995 - Word 97

Overview:

New and more powerful user interfaces are just as crucial to the success of 3G wireless as applications and radio technology. That is one of the conclusions of the new 89-page report, The Evolving Mobile User Interface: Strategies for the Wireless Internet.

"The mobile user interface defines the 'look and feel' of wireless applications," said Jai Ganesh, principal author of the report. "Vendors that find the best way to get multimedia content into and out of palm-size devices will be the big winners. The success of NTT DoCoMo's 2G data service, i-mode, shows that the fine details are just as important as power and speed," he concluded.

"This report explains how mobile carriers will employ distinctive user interfaces to attract and retain customers," said Ira Brodsky, President of Datacomm Research. "Operators will build enhanced services on top of branded user interfaces employed in next-generation phones and an expanding portfolio of wireless-enabled devices," he added.

The Evolving Mobile User Interface: Strategies for the Wireless Internet includes an Executive Summary highlighting business opportunities for hardware manufacturers, software developers, service providers, and content producers. The report includes an in-depth discussion of why NTT DoCoMo's i-mode service has been successful, and the lessons it offers 3G wireless operators. There are sections on Session Initiation Protocol (SIP), Nokia's user interface categories, and the latest micro-display technology. The report also profiles over 30 vendors.

Additional conclusions found in the report:

1.Vendors should create a range of standard interfaces that can be reused in different mobile phones and PDAs, as well as extended to new devices such as wireless MP3 music players, digital cameras, and personal health monitors.

2.The ideal mobile user interface will exploit multiple input/output technologies. The user should be able to switch effortlessly from text-based screens to streaming audio/video to voice-powered interaction. Mobile users require different input and output methods in different situations.

3.NTT DoCoMo's i-mode service offers important lessons regarding how best to garner support among software developers, information services, and content producers. DoCoMo's i-mode also serves as a model for leveraging an existing subscriber base, billing system, and radio network.

4.Session initiation protocol (SIP) will play a major role in 3G wireless services. SIP enables functions such as instant messaging, "presence," and video calling -- capabilities influencing user interface design.

5.Manufacturers need to separate radios from application-specific devices in the product development process. This will facilitate faster development and approval of new end user devices. It also enables individual customers to use a collection of devices for different purposes supported by one operator and one phone number.


Table of Contents

1. Executive Summary

  • 1.1 Key requirements for the evolved mobile user interface
  • 1.2 Opportunities for device manufacturers
  • 1.3 Opportunities for service providers
  • 1.4 Opportunities for content creators and distributors
  • 1.5 Opportunities for software developers
  • 1.6 Key Conclusions

2. The Mobile User Interface

3. The Mobile Device Operating System (OS)

  • 3.1 Bandwidth
  • 3.2 Connection continuity
  • 3.3 Battery life
  • 3.4 Memory
  • 3.5 Processing power
  • 3.6 User interface
  • 3.7 Structure of the mobile OS market

4. Mobile Input/Output Solutions

  • 4.1 Input
    • 4.1.1 Keypad
    • 4.1.2 Voice
    • 4.1.3 Touch screen
    • 4.1.4 Peripherals
    • 4.1.5 Conclusion
  • 4.2 Output
    • 4.2.1 Audio
    • 4.2.2 Alphanumeric & graphical displays
    • 4.2.3 Peripherals
    • 4.2.4 Conclusion

5. NTT DoCoMo's i-mode: a model for the wireless Internet?

  • 5.1 WAP versus i-mode
  • 5.2 User experiences
  • 5.3 Role of standards
  • 5.4 Content is king
  • 5.5 WAP versus i-mode technology
  • 5.6 Will i-mode succeed outside Japan?
  • 5.7 I-mode and 3G
  • 5.8 Conclusions

6. Wireless PANs: hardware bridge to new mobile user interface?

7. Session initiation protocol (SIP): software bridge to new mobile interfaces?

8. Nokia's user interface categories

9. Micro-displays

  • 9.1 Micro-display technologies
    • 9.1.1 Passive matrix LCD
    • 9.1.2 Active matrix LCD
    • 9.1.3 Organic light emitting display (OLED)
  • 9.2 Likely market and technology evolution

10. Vendor Profiles

  • 10.1 IXI Mobile, Inc.
    • 10.1.1 Overview
    • 10.1.2 Revenue model
    • 10.1.3 Customers & partners
    • 10.1.4 Products and services
  • 10.2 Dynamicsoft, Inc.
    • 10.2.1 Overview
    • 10.2.2 Revenue model
    • 10.2.3 Customers & partners
    • 10.2.4 Products and services
  • 10.3 Air2Web, Inc.
    • 10.3.1 Overview
    • 10.3.2 Revenue model
    • 10.3.3 Customers & partners
    • 10.3.4 Products & services
  • 10.4 Avantgo Inc.
    • 10.4.1 Overview
    • 10.4.2 Revenue model
    • 10.4.3 Customers & partners
    • 10.4.4 Products & services
  • 10.5 Airmedia
    • 10.5.1 Overview
    • 10.5.2 Revenue model
    • 10.5.3 Customers & partners
    • 10.5.4 Products & services
  • 10.6 AvidWireless
    • 10.6.1 Introduction
    • 10.6.2 Revenue model
    • 10.6.3 Customers & partners
    • 10.6.4 Products & services
  • 10.7 Cybird Co., Ltd.
    • 10.7.1 Introduction
    • 10.7.2 Revenue model
    • 10.7.3 Customers & partners
    • 10.7.4 Products & services
  • 10.8 Funmail
    • 10.8.1 Introduction
    • 10.8.2 Revenue model
    • 10.8.3 Customers & partners
    • 10.8.4 Products & services
  • 10.9 GeePS
    • 10.9.1 Introduction
    • 10.9.2 Revenue model
    • 10.9.3 Customers & partners
    • 10.9.4 Products & services
  • 10.10 Hudson Soft Co.
    • 10.10.1 Introduction
    • 10.10.2 Revenue model
    • 10.10.3 Customers & partners
    • 10.10.4 Products & services
  • 10.11 Jamdat Mobile
    • 10.11.1 Introduction
    • 10.11.2 Revenue model
    • 10.11.3 Customers & partners
    • 10.11.4 Products & services
  • 10.12 Kada Systems Inc.
    • 10.12.1 Introduction
    • 10.12.2 Revenue model
    • 10.12.3 Customers & partners
    • 10.12.4 Products & services
  • 10.13 Kivera Inc.
    • 10.13.1 Introduction
    • 10.13.2 Revenue model
    • 10.13.3 Customers & partners
    • 10.13.4 Products & services
  • 10.14 MobileQ
    • 10.14.1 Introduction
    • 10.14.2 Revenue model
    • 10.14.3 Customers & partners
    • 10.14.4 Products & services
  • 10.15 Pixo, Inc.
    • 10.15.1 Introduction
    • 10.15.2 Revenue model
    • 10.15.3 Customers & partners
    • 10.15.4 Products & services
  • 10.16 Skygo
    • 10.16.1 Introduction
    • 10.16.2 Revenue model
    • 10.16.3 Customers & partners
    • 10.16.4 Products & services
  • 10.17 SnapTrack, Inc.
    • 10.17.1 Introduction
    • 10.17.2 Revenue model
    • 10.17.3 Customers & partners
    • 10.17.4 Products & services
  • 10.18 Streetbeam Inc.
    • 10.18.1 Introduction
    • 10.18.2 Revenue model
    • 10.18.3 Customers & partners
    • 10.18.4 Products & services
  • 10.19 Unplugged Games
    • 10.19.1 Introduction
    • 10.19.2 Revenue model
    • 10.19.3 Customers & Partners
    • 10.19.4 Products & services
  • 10.20 Verbaltek Inc.
    • 10.20.1 Introduction
    • 10.20.2 Revenue model
    • 10.20.3 Customers & partners
    • 10.20.4 Products & services
  • 10.21 Vindigo, Inc.
    • 10.21.1 Introduction
    • 10.21.2 Revenue model
    • 10.21.3 Customers & partners
    • 10.21.4 Products & services
  • 10.22 Windwire
    • 10.22.1 Introduction
    • 10.22.2 Revenue model
    • 10.22.3 Customers & Partners
    • 10.22.4 Products & services

11. Display Vendor Profiles

  • 11.1 Candescent Technologies Corp.
    • 11.1.1 Introduction
    • 11.1.2 Revenue model
    • 11.1.3 Customers & Partners
    • 11.1.4 Products & services
  • 11.2 Displaytech, Inc.
    • 11.2.1 Introduction
    • 11.2.2 Revenue model
    • 11.2.3 Customers & partners
    • 11.2.4 Products & services
  • 11.3 E Ink Corp.
    • 11.3.1 Introduction
    • 11.3.2 Customers & Partners
    • 11.3.3 Products & services
  • 11.4 eMagin Corporation
    • 11.4.1 Introduction
    • 11.4.2 Revenue model
    • 11.4.3 Customers & partners
    • 11.4.4 Products & services
  • 11.5 Iridigm
    • 11.5.1 Introduction
    • 11.5.2 Products & services
  • 11.6 Kopin Corp.
    • 11.6.1 Introduction
    • 11.6.2 Revenue model
    • 11.6.3 Customers & partners
    • 11.6.4 Products & services
  • 11.7 MicroOptical Corp.
    • 11.7.1 Introduction
    • 11.7.2 Customers & partners
    • 11.7.3 Products & services
  • 11.8 Ritek Corp.
    • 11.8.1 Introduction
    • 11.8.2 Customers & partners
    • 11.8.3 Products & services
  • 11.9 Three-Five Systems, Inc.
    • 11.9.1 Introduction
    • 11.9.2 Revenue model
    • 11.9.3 Customers & partners
    • 11.9.4 Products & services
  • 11.10 UNIAX Corp.
    • 11.10.1 Introduction
    • 11.10.2 Customers & partners
    • 11.10.3 Products & services
  • 11.11 Universal Display Corp.
    • 11.11.1 Introduction
    • 11.11.2 Revenue model
    • 11.11.3 Customers & partners
    • 11.11.4 Products & services
  • 11.12 Zight Corp.
    • 11.12.1 Introduction
    • 11.12.2 Revenue model
    • 11.12.3 Customers & partners
    • 11.12.4 Products & services

Tables & Figures

Table 1 Factors driving/inhibiting evolution of mobile user interface
Table 2 Potential handheld consumers devices
Table 3 Potential handheld workgroup devices
Table 4 Potential handheld mobile professional devices
Table 5 Potential handheld medical devices
Table 6 Mobile user interface solutions
Table 7 Comparison of major mobile operating systems
Table 8 Comparison of data input technologies
Table 9 Comparison of data output technologies
Figure 1 Relationship between mobile user, operator, user interface, and third party content and service providers
Table 10 Factors driving/inhibiting success of i-mode in N. America and Europe
Table 11 Growth in number of I-mode subscribers (Feb. 1999 - Sept. 2001)
Table 12 NTT DoCoMo's performance (market share, ARPU, churn, etc.)
Figure 2 Mobile phone subscriber growth in Japan, 1989 - 2000
Figure 3 Major i-mode applications, by percent of total
Figure 4 WAP network architecture
Figure 5 I-mode network architecture
Table 13 Comparing NTT DoCoMo with N. American/European operators
Figure 6 Potential Personal Mobile Gateway configurations
Figure 7 Mock up of SIP-powered handset
Figure 8 Nokia's Series 30 and Series 40 user interface categories
Figure 9 Nokia's Series 60 and Series 80 user interface categories
Figure 10 Nokia's vision of (Java-based) evolved mobile user interface in action
Table 14 Comparison of latest micro-display technologies

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